![]() These are each only one-time offers, but it won’t be long before you unlock Nook Miles+, which gives you a random selection of tasks to complete that get replaced as soon as they’re done. By completing various tasks throughout the island you’ll be slapped with an amount of Nook Miles that can be redeemed for all manner of interesting prizes. To do this, you’ll need to exchange Nook Miles, a rewards system created by Tom Nook that almost feels generous. All this needs to be carried in your inventory, and as such, the infamously limited space is thankfully bigger than ever before – although the old 'storing-things-as-presents-on-old-letters' trick can no longer be used, but then when did you really need to carry all those letters around anyway? It doesn’t end at a measly two rows, either eventually, you’ll be able to upgrade your inventory to include two additional lines – one at a time – of extra space, which is so painfully welcome it actually hurts. Stone, iron, three kinds of wood – none of the island’s resources are useless. This allows you to take raw materials that otherwise would serve little to no purpose and fashion them into swanky new gubbins. Speaking of weeds, they’re now more than just a nuisance not only can they be straight-up sold for cash, but it's also possible to use them in the game's fancy new DIY system. Captured on Nintendo Switch (Handheld/Undocked) Even in highly distracting real-life environments, we couldn’t stop thinking about that patch of weeds we didn’t quite have time to clear. The feeling of being isolated on a deserted island with not a care for what’s going on in the outside world is intoxicating and even somewhat addictive. Despite it being so different from previous games, we found the whole thing incredibly engrossing and appealing. The only thing that’s established is the layout of the land itself, although that too will eventually be yours to mould. This mega-early stage of the game feels surprisingly different to Animal Crossing as a whole you’re supremely limited on what changes you can make, and your only real goal is to lay the groundwork for what's to come. it all needs doing, and none of the other islanders are going to do it. Plucking weeds, gathering fruit, selling them at Resident Services to Tom Nook’s unpaid nephews who seem to have an endless supply of funds at their disposal. ![]() This is nature’s home for sure, and unless you stop playing pretty much immediately, you’re going to want to make sure it knows you’re in charge. It seems basic by modern standards, but credit where credit’s due and all that.īut just how un-towny is this island you’ve been dropped on? Well, in short, you and everyone else will be spending at least the first night in a tent, with no buildings, structures, pathways, or anything else to keep you company – besides hundred and hundreds of weeds, that is. You’re also under no obligation to keep the face you’ve chosen, and every single choice you make when crafting your character – from your hair colour right down to rosy cheeks – is immediately rectifiable with any sort of mirror or vanity you can get your globular hands on. This time you’re also able to actually choose how your character looks, rather than being asked a series of seemingly arbitrary questions by a cat of no fixed abode in order to determine your genetic makeup. Unlike every other Animal Crossing game, the town isn’t really there yet, and it’s basically all down to you to fund a tycoon racoon’s mad obsession with Bells, and maybe make your island into a town in the process. Much like every other Animal Crossing game, you arrive fresh-faced in a town that’s seen better days. ![]() Previews came and went, and frankly, we weren’t certain such an intolerable fever could happen over a game without ‘ Mario’ or ‘ Zelda’ in the title, but here we are with expectations verging on the impossible and justifiable impatience about to become legal tender, can the proverbial skills of Animal Crossing: New Horizons pay the bills? Captured on Nintendo Switch (Docked) As time went by and we learnt more and more about it, the hype reached ever higher rungs on the big ladder of development, only hindered slightly by a delay of an undisclosed number of months. Back when – what feels like forever ago – we found out that a new Animal Crossing game would be coming to Switch, we were told basically diddly squat about the whole thing, but excitement ensued nonetheless.
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